Let us all start off with saying something we can all agree on. Cyberpunk has many flaws. The ones that come right to mind, the place holder feeling police and locals NPC AI, the not quite done cooking game mechanics such as some of the cyberware functionality/implementation, the lack of car modifications, or the very thin interaction or activities with your romance partner post romance story line. All valid issues or concerns which I also share.
And then you have the covered 1,000 times already general bugs and last gen console stability issues. Which I am sure I don't need to get into detail at this point with everyone else under the sun covering it, thus partly the inspiration for this Op Ed.
We can all agree these are issues and CDPR needs to address either in the upcoming major patches in Jan and Feb but also DLC or expansions down the road.
So I am totally on board with all that type of valid criticism, that I listed as have others in other posts. It is fair and reasonable.
The issue is the positives, in article and YouTube post after post I hardly see the mention of the strong narrative story, excellently written characters or engaging music. It is, mostly, about the console issues/bugs, stock prices and lawsuits and disgruntled ex-employees.
What I take issue with is what has morphed from valid criticism into only what I can describe as a witch hunt. And from someone who lived and worked in Salem, Mass I can tell you I don't toss that phrase around lightly. But sometimes you got to call something what it is no matter how ugly it has become.
PC Gamer shoots back at those that say Cyberpunk 2077 has little message to give it's players, no lessons it tries to teach. And I totally agree with their assessment. The messages it gives are, mostly, not on the nose but subtle visual adverts and audio clues. It does have a lot to say if you look at it via the correct lens of V's own selfishness. Here is a snip;
Having your main character's personality erased by an algorithm designed by the biggest corporation in Night City is not exactly a subtle metaphor for our own battles to stand out amidst the howling void of our own technological present. But this is just the central pillar of the game's exploration of seeking an identity in the face of a city that actively wants to dehumanise its inhabitants. Almost everyone you meet in Night City is looking for a hook to hang their hat on. Panam searches for a new calling after being displaced from her Nomad family. Judy Alvarez has drifted through life looking for purpose ever since her childhood hometown was destroyed to make way for a reservoir. Even Takemura, Sabu Arasaka's loyal and steadfast bodyguard, finds himself at sea after the Emperor is murdered and the crime pinned on his most faithful servant.